Changelog

1.18.2

0.1.0 - Release

Patch Notes:

  • Initial release for 1.18.2.
  • Slightly increased spawn rate of all structures.
  • Removed biome blacklist/whitelist from the config file.
Every structure now has a tag that defines the biomes it can generate in (valhelsia_structures/tags/worldgen/biome/has_structure/<name>.json).
  • Added new min_structure_distance config value, that can be used to change the distance that needs to at least be between two structures.

1.18.1

0.1.1 - Bugfix Update

Patch Notes:

  • Fixed crash on recent forge versions #119.
  • Fixed Dungeon Door shape #125.
  • Witch and cat now spawn again in the Witch Hut structure.
  • Added config option to disable Doused Torch (from the 1.16 version).

0.1.0 - Release

Patch Notes:

  • Initial release for 1.18.1.

1.17.1

0.1.1 - Bugfix Update

Patch Notes:

  • Fixed the OptiFine incompatibility #109.
  • The Dungeon Door now drops after breaking a block below it #107.
  • Fixed the generation value in height for the Spawner Dungeon where it was too high.
  • The structures are no longer generated on the rivers.

0.1.0 - Release

Patch Notes:

  • Initial release for 1.17.
  • Completely translated into French & Norwegian and partly into Polish, German, Spanish and Ukrainian, thanks to the translators.

1.16.5

0.1.6 - Bugfix Update

Patch Notes:

  • Some improvements on the spawn rate of the structures.

0.1.5 - Bugfix Update

Patch Notes:

  • The Cartographer now trades maps pointing to castles and dungeons from Valhelsia Structures.
  • Dimensions can now be blacklisted entirely, not just biomes (thanks wchen1990).
  • Fixed an incompatibility with Bamboo Blocks (and potentially other mods).
  • Structures are now correctly centered.
  • Fixed a rendering issue with the Dungeon Door.
  • The Dungeon Door should now open correctly on servers.
  • Fixed an issue where the Spawner Dungeon size was out of the valid range.

0.1.4 - Bugfix Update

Patch Notes:

  • Fixed a potential crash (Issue #88).
  • Improved the water detection below certain structures (structures shouldn't generate over lakes anymore).
  • Fixed the custom Dirt, Coarse Dirt, and Grass Blocks around structures breaking slowly regardless of tool used.
  • Removed remaining code for structures that no longer exist due to being renamed.
  • Updated the Forge structure.

0.1.3 - Bugfix Update

Patch Notes:

  • Fixed "Missing Structure Start" log spam.
  • Fixed Big Jars overwriting other blocks.
  • Fixed crash when other features overlap dungeon doors during world generation.
  • Added wildcard support to biome blacklisting - you can now add an asterisk before or after text in the blacklist entries, such as "twilightforest*" (which would prevent structures generating in any Twilight Forest biomes).
  • Structures will no longer spawn in water, even if it is a valid biome - this prevents structures appearing in the middle of lakes, for example.

0.1.2 - Bugfix Update

Patch Notes:

  • Fix Mixin log spam on server (and possible crash).
  • Improve structure registration and placement checks (structures should generare more often now).
  • Pillagers with swords will now attack you.
  • Small aesthetic correction on the Forge structure.
  • Structures should now better match their surrounding land.

0.1.1 - Bugfix Update

Patch Notes:

  • Add Big Jar Top Block.
  • Change Zombie Special Spawner to Drowned Special Spawner in the flooded main room of the Spawner Dungeon.
  • Fix Pillagers spawning without crossbow.
  • Fix an air block underwater in the flooded main room of the Spawner Dungeon.

0.1.0 - The Witch Hut Update

The first Valhelsia Structures update of 2021 is now available, take a look at our blog post to see what's new!