The Cartographer now trades maps pointing to castles and dungeons from Valhelsia Structures.
Dimensions can now be blacklisted entirely, not just biomes (thanks wchen1990).
Fixed an incompatibility with Bamboo Blocks (and potentially other mods).
Structures are now correctly centered.
Fixed a rendering issue with the Dungeon Door.
The Dungeon Door should now open correctly on servers.
Fixed an issue where the Spawner Dungeon size was out of the valid range.
Fixed a potential crash (Issue #88).
Improved the water detection below certain structures (structures shouldn't generate over lakes anymore).
Fixed the custom Dirt, Coarse Dirt, and Grass Blocks around structures breaking slowly regardless of tool used.
Removed remaining code for structures that no longer exist due to being renamed.
Updated the Forge structure.
Fixed "Missing Structure Start" log spam.
Fixed Big Jars overwriting other blocks.
Fixed crash when other features overlap dungeon doors during world generation.
Added wildcard support to biome blacklisting - you can now add an asterisk before or after text in the blacklist entries, such as "twilightforest*" (which would prevent structures generating in any Twilight Forest biomes).
Structures will no longer spawn in water, even if it is a valid biome - this prevents structures appearing in the middle of lakes, for example.
Fix Mixin log spam on server (and possible crash).
Improve structure registration and placement checks (structures should generare more often now).
Pillagers with swords will now attack you.
Small aesthetic correction on the Forge structure.
Structures should now better match their surrounding land.
Add Big Jar Top Block.
Change Zombie Special Spawner to Drowned Special Spawner in the flooded main room of the Spawner Dungeon.
Fix Pillagers spawning without crossbow.
Fix an air block underwater in the flooded main room of the Spawner Dungeon.
The first Valhelsia Structures update of 2021 is now available, take a look at our blog post to see what's new!